Set Light
Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.)
Set Light
  | Type | Script block | 
| Collider | None | 
| Folder | Game | 
| Ports | |
|---|---|
| Inputs |  Before Position Rotation  | 
| Outputs |  After | 
Notes
If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them:
- Set the light angle to the same as the camera angle. (There is some weird shadow bleed.)
 - Set Camera with a very high Y position if your game is top-down; otherwise, move it opposite the direction it's facing.
 
(From Tip-of-the-day, provided by Potato Chan.)