Set Visible
Shows or hides an object.
Set Visible
  | Type | Script block | 
| Collider | None | 
| Folder | Objects | 
| Ports | |
|---|---|
| Inputs | Before Object Visible | 
| Outputs | After | 
Notes
- Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
- Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
- When the object is set to invisible, all constraints associated with the object will get deleted.
- When an object's visibility is changed, its collider will update to the current position accordingly.
