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  • |folder=Sound Stops a sound at a given channel. ...
    297 bytes (48 words) - 10:35, 22 May 2024
  • |image=Play Sound.png |folder=Sound ...
    1 KB (185 words) - 08:06, 26 May 2024
  • |folder=objects ...eometric center is calculated in terms of ''voxels'' instead of blocks, or in other words, the center of the most minimum rectangle that contains every ' ...
    726 bytes (110 words) - 11:43, 10 September 2025
  • |folder=control ...our, it is recommended to avoid using it for critical elements of the game in favor of other methods. ...
    2 KB (231 words) - 14:22, 23 August 2025
  • |folder=Math With the accompany of the [[Current Frame]] block in input A, you can specify an event that takes places every X frames. For exa ...
    724 bytes (116 words) - 09:11, 21 May 2024
  • == Can't move camera in edit-mode == ...g or a jarring motion when trying to move the camera. Tap on an empty spot in the level to deselect. ...
    5 KB (812 words) - 12:46, 13 June 2025
  • |folder=Math That might sound weird, but usually you'll just wire those points into a [[Raycast]] to find ...
    1 KB (207 words) - 02:09, 6 August 2024
  • The '''editor''' is where the level's blocks are arranged and the logic is modified. It is available upon editing a level in [[Build]]. ...
    9 KB (1,297 words) - 14:42, 30 November 2025