All public logs
Combined display of all available logs of Fancade Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:47, 17 May 2024 Nikitaivanov talk contribs created page Category:Blocks (Created blank page)
- 16:55, 17 May 2024 Nikitaivanov talk contribs deleted page MediaWiki:Mobile.js (content was: "Enable Mobile.css https://www.mediawiki.org/wiki/Extension:MobileFrontend/en#CSS_styling: mw.loader.using('mobile.site.styles');", and the only contributor was "Nikitaivanov" (talk)) Tags: Mobile edit Mobile web edit
- 15:06, 17 May 2024 Nikitaivanov talk contribs created page MediaWiki:Mobile.js (Created page with "mw.loader.using('mobile.site.styles')")
- 15:00, 17 May 2024 Osmo talk contribs created page File:Crossprod.png
- 15:00, 17 May 2024 Osmo talk contribs uploaded File:Crossprod.png
- 14:45, 17 May 2024 Nikitaivanov talk contribs created page MediaWiki:Mobile.css (Created page with "figure.image-mobile { margin: 0 auto; display: table; border-collapse: collapse; clear: none; float: none; }")
- 14:43, 17 May 2024 Nikitaivanov talk contribs created page Template:Image (Created page with "<includeonly>[[File:{{{1}}}|none|frameless|class=image-mobile|alt={{{2|{{{1}}}}}}]]</includeonly><noinclude> {{Image|Accelerometer LERP.jpg|Smooth accelerometer}} </noinclude>")
- 14:23, 17 May 2024 Osmo talk contribs moved page File:Note.png to File:Comment.png without leaving a redirect (Misspelled title)
- 14:21, 17 May 2024 Osmo talk contribs created page File:Note.png
- 14:21, 17 May 2024 Osmo talk contribs uploaded File:Note.png
- 14:12, 17 May 2024 Osmo talk contribs created page File:Combine example.jpg
- 14:12, 17 May 2024 Osmo talk contribs uploaded File:Combine example.jpg
- 11:47, 17 May 2024 Osmo talk contribs created page File:Collision example2.jpg
- 11:47, 17 May 2024 Osmo talk contribs uploaded File:Collision example2.jpg
- 11:46, 17 May 2024 Osmo talk contribs created page File:Collision example1.jpg
- 11:46, 17 May 2024 Osmo talk contribs uploaded File:Collision example1.jpg
- 11:23, 17 May 2024 Osmo talk contribs created page File:Ceiling example.jpg
- 11:23, 17 May 2024 Osmo talk contribs uploaded File:Ceiling example.jpg
- 11:19, 17 May 2024 Osmo talk contribs created page File:Break Vector example.jpg
- 11:19, 17 May 2024 Osmo talk contribs uploaded File:Break Vector example.jpg
- 11:13, 17 May 2024 Osmo talk contribs created page File:Break Rotation example.jpg
- 11:13, 17 May 2024 Osmo talk contribs uploaded File:Break Rotation example.jpg
- 21:29, 16 May 2024 Osmo talk contribs created page File:Axis Angle example.jpg
- 21:29, 16 May 2024 Osmo talk contribs uploaded File:Axis Angle example.jpg
- 21:07, 16 May 2024 Osmo talk contribs created page File:AND example.jpg
- 21:07, 16 May 2024 Osmo talk contribs uploaded File:AND example.jpg
- 21:02, 16 May 2024 Osmo talk contribs created page File:Add Vectors example.jpg
- 21:02, 16 May 2024 Osmo talk contribs uploaded File:Add Vectors example.jpg
- 20:58, 16 May 2024 Osmo talk contribs created page File:Add Numbers example.jpg
- 20:58, 16 May 2024 Osmo talk contribs uploaded File:Add Numbers example.jpg
- 20:14, 16 May 2024 Osmo talk contribs created page File:Accelerometer LERP.jpg
- 20:14, 16 May 2024 Osmo talk contribs uploaded File:Accelerometer LERP.jpg
- 20:12, 16 May 2024 Osmo talk contribs created page File:Accelerometer.png
- 20:12, 16 May 2024 Osmo talk contribs uploaded File:Accelerometer.png Tags: Mobile edit Mobile web edit
- 19:25, 16 May 2024 Nikitaivanov talk contribs created page Template:Value (Redirected page to Template:Port) Tag: New redirect
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page World To Screen (Created page with "Given a world coordinate, outputs its screen coordinates. /uploads/World To Screen.png = Notes = Due to a technical issue, still to be fixed, the output lags by one frame. I.e. if you Set Camera on frame N, then this block's output will change on frame N+1. Because of this bug, the script will not work on the first frame. To avoid incorrect values, use the block's output if the Current Frame is greater than 0. Category:Block...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Win (Created page with "Makes the player win when executed. File:Win1.png == Settings == File:winbutton.png When pressed a new menu will open up: File:instantbutton.png This will add a delay to the win animation, if you press the arrows you can increase the delay by 1 frame up to a maximum of 120 frames or 2 seconds. == Related == Lose Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Volume Pitch (Created page with "Sets volume and pitch-shifts a playing sound. /uploads/Volume Pitch.png Inputs: * Channel: the channel that Play Sound outputs. * Volume: ranges from 0 to 1 (inclusive). * Pitch: ranges from 0 to 4 (inclusive). Often used to change the properties of a looping sound. == Related == * Play Sound * Stop Sound Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Vector (Created page with "Three numbers in one wire! You will use this for X,Y,Z positions and directions. File:Vector1.png A vector is a point in 3D space and it's defined by 3 values: x, y, and z, and as shown in the image above, the block has 3 numbers, the first one is for X, the second is for Y, and the third is for Z. == Related == * Number * Rotation * Truth (True & False) Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Truth (True & False) (Created page with "File:True1.png File:False1.png Outputs `True` or `False` respectively. == Notes == On most of the blocks where one of the inputs take Truth, the default is `False`. The only exception, and the time where you would you use `False` are the Truth versions of Set Variable and Set Reference. == Related == * Number * Vector * Rotation Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Swipe Sensor (Created page with "Executes the output when user performs a swipe gesture. Also, outputs the swipe direction. /uploads/Swipe Sensor.png == Notes == * The Swipe Sensor is easy to use, but limited. The swipe direction is always a cardinal direction in the X/Z plane. If you need more, script your own swipe sensor using the Touch Sensor. * If the player holds the finger after swiping, it only outputs the signals every 15 ticks. Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Subtract Vectors (Created page with "Subtracts each vector component individually. /uploads/Subtract Vectors.png File:vectorSubs.png So you get: * x-x = 5 - 3 * y-y = 9 - 1 * z-y = 12- 4 Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Subtract Numbers (Created page with "/uploads/Subtract Numbers.png Subtracts the second input number from the first input number. File:Screenshot_2022-02-16-17-01-11-17_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Stop Sound (Created page with "Stops a sound at a given channel. File:Stop_Sound.png Inputs: * Channel: the channel that Play Sound outputs. This is the only way to stop a sound played in a loop. == Related == * Play Sound * Volume Pitch Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Sin (Created page with "Compute sine of an angle in degrees. File:Sin1.png == Input/Ouput == Sine outputs value between 1 and -1 depending on the given value to it which scales from angular (0°–360°), though values outside this range work as well. == Notes == Additionally, there are only 4 certain points where you can get a whole number: * 0°/360° = 0 * 90° = 1 * 180° = 0 * 270° = -1 To understand better search for "[https://www.google.com/search?q=trigonometric+functions|Trig...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Visible (Created page with "Shows or hides an object. File:Set_Visible.png = Example = File:False_example.png The brick will disappear from the level on Play. = Notes = * Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this. * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. * When the object is...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Velocity (Created page with "/uploads/Set Velocity.png Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second). Inputs: * Object: The object to be modified. * Velocity: the velocity to be set with. * Spin: the angular velocity to be set with. == Notes == This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so. =...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Variable (Created page with "Stores the input value into a variable. Think of a variable as a container with a nametag that can only store one value at a time. If you were to set another value to a variable, it will overwrite the previous value of that variable. File:Set_Variable1.png You can get/output the value from a variable with the same name using the Get Variable block. File:Screenshot_2021_1022_011555_com.martinmagni.fancade.png == Global variables == Let's say you have a sc...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Score (Created page with "Sets the score and/or coins. File:scoreimg.png * In Fancade 1.6, a second input is made available to set the amount of Coins the player can get playing a game. There is a setting that determines which score to consider as better one. * Most Points: the more points the better * Fewest Points: the less points the better You also can provide time score, just make sure that the input is a total amount of seconds and you selected one of these options: * Fastest...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Reference (Created page with "/uploads/Set Reference.png Like Set Variable, but with an additional input for the variable to store the value in. This enables you to store a variable in a List Element, or make custom script blocks that modify variables. Inputs: * Variable: the variable to be modified. This can be connected to the output of List Element to set the respective index of the variable. * Value: the new value given to the variable. == Example == You can find...")