This page documents Fancade's history. If you want to know what the current beta is and how to enter, go to Beta.

Fancade 1.4.3

Fancade 1.3.1

  • Release: October 13, 2020
  • Quest worlds: 55
  • Users are now able to grab game cover image in play-mode.
  • Level names are now shown when the level is start.
  • When holding the backspace button, it automatically repeats it.

Fancade 1.2.6

  • Release: August 22, 2020
  • Quest worlds: 50
  • Users can now search games between title and creator.

Fancade 1.1.2

  • Release: July 18, 2020
  • Quest worlds: 45
  • In iOS, the ability to download games is removed.

Fancade 1.0

  • Release: April 30, 2020
  • Quest worlds: 40

Fancade 0.43

  • Release: March 25, 2020
  • Quest worlds: 35

Fancade 0.42

  • Release: February 12, 2020
  • Quest worlds: 30

Fancade 0.41

  • Release: January 15, 2020
  • Quest worlds: 25

Fancade 0.40

  • Release: December 12, 2019
  • Quest worlds: 20

Fancade 0.39

  • Release: November 20, 2019
  • Quest worlds: 15

Fancade 0.38

  • Release: November 6, 2019
  • Quest worlds: 10

Fancade 0.27

Fancade 0.27 released in january 12, 2019

Fancade 0.26

Fancade 0.26 is currently the first beta version to have a known release date and a changelog.

fancade 0.26 released in december 17, 2018

Changelog(WIP)

the changelog is as follows:

New:
• Fangold gift for new users
• Camera toggle button for open block
• Building Help button link
• AZERTY and QWERTZ keyboard layouts
• Custom script template block
• Dinorama level: Two Towers
• Drive Mad level: Heavy Lifting
• Ditto level: Cornering

Changed:
• Merged Games and Play pages
• Improved in-game pause/lose/win dialog
• Can't edit built-in script blocks
• Variable names can't start with a number
• Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)
• Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)
• Moved Constraints inventory folder into Physics
• Improved game preview timer indicator
• Improved "Need more Fangold" dialog
• Double sign-up email field
• Animated completion checkmark
• Center disk when tapped
• Lose on crash in Drive Mad
• No confetti for losers

Fixed:
• Crash when reusing custom inventory block that has other custom blocks inside
• Crash when closing paint-mode keyboard
• Crash if menu music stops when already stopped
• Missing inventory blocks after destroying custom block
• Custom inventory blocks stick around even if only used inside another unused block
• Wrong sound loops after app-switch
• Unresponsive menu after closing ad early
• Choppy level scroll (improved)
• Payout often shows "Unknown Game" (improved)
• Sometimes can't publish update to downloaded copy of your own game
• Win confetti sometimes doesn't show
• Can both like and dislike a game
• Disk with high score shows checkmark even if not won
• Payout is never cleared if sum is zero
• Menu dialog disappears after app-switch
• Impossible to read game description for some background colors
• Play/pause buttons can be obscured by 3D objects
• Wire sometimes routes wrong from custom multi-block
• And more
</details> # Fancade 0.1 [WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks. # Pre-Beta This is still a work in progress.