This page documents Fancade's history. If you want to know what the current beta is and how to enter, go to Beta.

Fancade 1.5.3

  • Release: February 10, 2021
  • Quest worlds: 65
  • Added leaderboards
  • White UI outlines

Fancade 1.4.3

Fancade 1.3.1

  • Release: October 13, 2020
  • Quest worlds: 55
  • Users are now able to grab the game cover image in play-mode.
  • Level names are shown when the level has started.
  • When holding the backspace button, it automatically repeats it.

Fancade 1.2.6

  • Release: August 22, 2020
  • Quest worlds: 50
  • Users can now search games between title and creator.
  • Advanced Inspect option on Inspect blocks

Fancade 1.1.2

  • Release: July 18, 2020
  • Quest worlds: 45
  • In iOS, the ability to download games is removed.
  • Bubbles is removed from Quest.

Fancade 1.0

  • Release: April 30, 2020
  • Quest worlds: 40
  • First official release!

Fancade 0.43

  • Release: March 25, 2020
  • Quest worlds: 35
  • One year Premium option is added (with discount).
  • Slightly harder castle worlds.
  • New island themes.
  • Fog hides locked worlds.
  • Fancade now supports off-center notches.

Fancade 0.42

  • Release: February 12, 2020
  • Quest worlds: 30
  • Favorites - Like and favorite games you want to keep.

Fancade 0.41

  • Release: January 15, 2020
  • Quest worlds: 25
  • Undo/redo button has been added.

Fancade 0.40

  • Release: December 12, 2019
  • Quest worlds: 20
  • Show challenges in Pause dialog
  • Fix/Reset/Send Quest buttons

Fancade 0.39

  • Release: November 20, 2019
  • Quest worlds: 15
  • Game boxes show % complete and total score
  • World unlock animation and confetti
  • See collected stars in top-left corner
  • Bottom Back button in headings
  • Show Touches option (for recording tutorials)

Fancade 0.38

  • Release: November 6, 2019
  • Quest worlds: 10
  • Introducing Quest! Complete challenges, earn stars, unlock worlds.
  • Premium removes all ads for a month
  • Edit games for free
  • All new pixel art UI
  • Menu headings
  • Compact level selector
  • Play and like counters

Fancade 0.37

  • Release: August 9, 2019
  • Simpler ad format

Fancade 0.36

  • Release: July 30, 2019
  • Game box ribbon shows % complete, or score
  • Wiggle box of recommended game to play
  • Updating non-downloaded game retains progress
  • Can choose not to update non-downloaded game
  • Additional top left game box close button

Fancade 0.34

  • Release: July 15, 2019
  • Can play anything with ads
  • But buying requires Fangold
  • Max 50 Fangold game price
  • Making games is the only way to get free Fangold
  • Stacktris is the only pre-installed game
  • Start on Featured tab (with Home tab rightmost)

Fancade 0.33

  • Release: June 12, 2019
  • Featured sub-categories
  • Scroll to page bottom by tapping tab bar again

Fancade 0.32

  • Release: April 26, 2019
  • All new UI, with easy-to-read HD font and icons
  • Buy game while playing it, no lost progress!
  • Play beyond first level, even before buying
  • Update games without losing checkmarks and scores
  • Cooldown timer limits publishing new games to 1/day
  • Play button shows game's completion state

Fancade 0.31

  • Release: March 6, 2019
  • Link to any game by tapping Share!

Fancade 0.30

  • Release: February 16, 2019
  • Send Feedback button and clear BETA label

Fancade 0.29

  • Release: February 6, 2019
  • New Block: Particle

Fancade 0.28

  • Release: January 28, 2019
  • New game: Odd Bots
  • New blocks: Slate

Fancade 0.27

  • Release: January 12, 2019
  • Auto-wire adjacent ports
  • Show wire routing failures
  • New block: Sphere
  • New score font (visible on white)

Fancade 0.26

  • Release: December 17, 2018
  • Fangold gift for new users
  • Camera toggle button for open block
  • Building Help button link
  • AZERTY and QWERTZ keyboard layouts
  • Custom script template block
  • Dinorama level: Two Towers
  • Drive Mad level: Heavy Lifting
  • Ditto level: Cornering

Fancade 0.24

  • Release: November 14, 2018
  • Password reset button
  • Terms of Use button
  • Tap menu tab again to scroll to top
  • Currently the first beta version to have a known release date and a changelog.

Changelog (WIP)

WIP: This section of the article is not finished

The changelog is as follows:

New:

  • Fangold gift for new users
  • Camera toggle button for open block
  • Building Help button link
  • AZERTY and QWERTZ keyboard layouts
  • Custom script template block
  • Dinorama level: Two Towers
  • Drive Mad level: Heavy Lifting
  • Ditto level: Cornering Changed:
  • Merged Games and Play pages
  • Improved in-game pause/lose/win dialog
  • Can't edit built-in script blocks
  • Variable names can't start with a number
  • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined)
  • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined)
  • Moved Constraints inventory folder into Physics
  • Improved game preview timer indicator
  • Improved "Need more Fangold" dialog
  • Double sign-up email field
  • Animated completion checkmark
  • Center disk when tapped
  • Lose on crash in Drive Mad
  • No confetti for losers Fixed:
  • Crash when reusing custom inventory block that has other custom blocks inside
  • Crash when closing paint-mode keyboard
  • Crash if menu music stops when already stopped
  • Missing inventory blocks after destroying custom block
  • Custom inventory blocks stick around even if only used inside another unused block
  • Wrong sound loops after app-switch
  • Unresponsive menu after closing ad early
  • Choppy level scroll (improved)
  • Payout often shows "Unknown Game" (improved)
  • Sometimes can't publish update to downloaded copy of your own game
  • Win confetti sometimes doesn't show
  • Can both like and dislike a game
  • Disk with high score shows checkmark even if not won
  • Payout is never cleared if sum is zero
  • Menu dialog disappears after app-switch
  • Impossible to read game description for some background colors
  • Play/pause buttons can be obscured by 3D objects
  • Wire sometimes routes wrong from custom multi-block
  • And more

Fancade 0.1

WIP: This section of the article is not finished

Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used a fixed set of pre-made building blocks.

Pre-Beta

WIP: This section of the article is not finished