Updated Fancade Beta (WIP).md (markdown)
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10 | 10 | |
11 | 11 | # Fancade 0.4 |
12 | 12 | |
13 | [WIP]Fancade 0.4 also released in 2017, but that's all we know of for now. |
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0 | [WIP]Fancade 0.4 also released in 2017, but that's all we know of for now. |
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1 | ||
2 | # Fancade 0.26 |
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3 | ||
4 | Fancade 0.26 is currently the first beta version to have a known **release date** and a **changelog**. |
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5 | fancade 0.26 released in december 17, 2018 |
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6 | ||
7 | <details> |
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8 | <summary>Changelog</summary> |
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9 | <br> |
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10 | the changelog is as follows: |
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11 | ||
12 | New: |
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13 | ||
14 | • Fangold gift for new users |
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15 | ||
16 | • Camera toggle button for open block |
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17 | ||
18 | • Building Help button link |
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19 | ||
20 | • AZERTY and QWERTZ keyboard layouts |
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21 | ||
22 | • Custom script template block |
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23 | ||
24 | • Dinorama level: Two Towers |
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25 | ||
26 | • Drive Mad level: Heavy Lifting |
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27 | ||
28 | • Ditto level: Cornering |
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29 | ||
30 | Changed: |
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31 | ||
32 | • Merged Games and Play pages |
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33 | ||
34 | • Improved in-game pause/lose/win dialog |
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35 | ||
36 | • Can't edit built-in script blocks |
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37 | ||
38 | • Variable names can't start with a number |
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39 | ||
40 | • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined) |
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41 | ||
42 | • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined) |
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43 | ||
44 | • Moved Constraints inventory folder into Physics |
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45 | ||
46 | • Improved game preview timer indicator |
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47 | ||
48 | • Improved "Need more Fangold" dialog |
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49 | ||
50 | • Double sign-up email field |
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51 | ||
52 | • Animated completion checkmark |
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53 | ||
54 | • Center disk when tapped |
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55 | ||
56 | • Lose on crash in Drive Mad |
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57 | ||
58 | • No confetti for losers |
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59 | ||
60 | Fixed: |
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61 | ||
62 | • Crash when reusing custom inventory block that has other custom blocks inside |
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63 | ||
64 | • Crash when closing paint-mode keyboard |
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65 | ||
66 | • Crash if menu music stops when already stopped |
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67 | ||
68 | • Missing inventory blocks after destroying custom block |
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69 | ||
70 | • Custom inventory blocks stick around even if only used inside another unused block |
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71 | ||
72 | • Wrong sound loops after app-switch |
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73 | ||
74 | • Unresponsive menu after closing ad early |
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75 | ||
76 | • Choppy level scroll (improved) |
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77 | ||
78 | • Payout often shows "Unknown Game" (improved) |
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79 | ||
80 | • Sometimes can't publish update to downloaded copy of your own game |
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81 | ||
82 | • Win confetti sometimes doesn't show |
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83 | ||
84 | • Can both like and dislike a game |
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85 | ||
86 | • Disk with high score shows checkmark even if not won |
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87 | ||
88 | • Payout is never cleared if sum is zero |
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89 | ||
90 | • Menu dialog disappears after app-switch |
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91 | ||
92 | • Impossible to read game description for some background colors |
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93 | ||
94 | • Play/pause buttons can be obscured by 3D objects |
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95 | ||
96 | • Wire sometimes routes wrong from custom multi-block |
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97 | ||
98 | • And more |
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99 | </details> |
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