User contributions for Nikitaivanov
A user with 530 edits. Account created on 29 April 2024.
16 May 2024
- 19:0719:07, 16 May 2024 diff hist +2,881 N Dot Product Created page with "Calculates the dot product of the two input vectors, and outputs a number. /uploads/Dot Product1.png == Details == The Dot Product is a way of multiplying two vectors together, and is written as A · B. We can calculate it algebraically this way: A · B = Ax × Bx + Ay × By + Az × Bz We multiply the x's, multiply the y's, multiply the z's, and then sum them all together. For more advanced readers, it can also be calculated thi..."
- 19:0719:07, 16 May 2024 diff hist +187 N Divide Created page with "File:Divide1.png Divides the first input number by the second input number. File:Screenshot_2022-02-16-16-11-49-17_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +138 N Distance Created page with "File:Distance1.png Outputs the distance between two vectors. File:InShot_20220218_181010446.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +193 N Destroy Object Created page with "Destroys an object created by Create Object. **Only for copies, it does not destroy blocks placed manually by the user!** /uploads/Destroy Object.png Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +221 N Decrease Number Created page with "/uploads/Decrease Number1.png Decreases the input variable by 1. File:Screenshot_2022-02-17-07-59-23-56_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +286 N Current Frame Created page with "File:Current_Frame.png Outputs the current frame count. On play, it outputs 0 and increases by 1 with every frame. == Notes == There are 60 frames in 1 second, so you can divide the output of frame by 60 and you'll get a timer in seconds. File:time.png Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +862 N Cross Product Created page with "The Cross Product calculates the cross product of the two input vectors, and outputs another vector. /uploads/Cross Product1.png == Details == The Cross Product is a way of multiplying two vectors together. We can calculate the Cross Product of two vectors this way, let's say that the cross product of A and B is vector C: Cx = Ay × Bx - Az × By\ Cy = Az × Bx - Ax × Bz\ Cz = Ax × By - Ay × Bx It outputs the vector that is perp..."
- 19:0719:07, 16 May 2024 diff hist +600 N Create Object Created page with "Creates a copy of the input object. /uploads/Create Object.png Input: * Original: The object to be copied. Output: * Copy: Returns the copy of the object. However this does not copy the scripts inside a block, only the _shell_ of the block. == Notes == Create Object, when inputted None, uses the last object created on this script. Making *too* many objects will affect performance negatively, so clone responsibly. There's also a limit of 4096 cr..."
- 19:0719:07, 16 May 2024 diff hist +656 N Cos Created page with "Computes the cosine of an angle in degrees. File:Cos1.png == Input/Output == Similar to the function Sin but instead, the output value starts from 1. Outputs value between 1 and -1 depending on the given input which, scales from angular (0°–360°) == Notes == Additionally, there are only 4 certain points where you can get a whole number: * 0°/360° = 1 * 90° = 0 * 180° = -1 * 270° = 0 To understand better, search for "[https://www.google.com/search?q=..."
- 19:0719:07, 16 May 2024 diff hist +378 N Comment Created page with "Use these to make notes that help explain your script to others, and your future self! File:screenshot2.png The limit on the amount of characters a note can hold is 15. _Comments, like all script blocks, only show in build mode (unless there are only comments and/or script blocks)._ _They are not designed to communicate with players of your game._ Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +264 N Combine Created page with "Combines two rotations into one. File:Combine1.png == Note == Note that the operation is 0%/not commutative, which means that changing the order of the [rotations](Rotation) can change the result. File:Screenshot_20220130-232951.png Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +1,141 N Collision Created page with "Checks the collision properties of the input object. Input: * 1st Object: The object that will send the collision data to this script. Output: * Collided: Triggers when the input object collides with another object, including the floor. * 2nd Object: The object that the input object collided with. It outputs "None" if collided with the floor. * Impulse: The impact force of the collision (how hard did they collide). Specifically, impulse is a change of momentum of an ob..."
- 19:0719:07, 16 May 2024 diff hist +174 N Ceiling Created page with "File:Ceiling1.png Rounds a number *up* to the closest integer. File:Screenshot_2022-02-15-06-50-07-11_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +215 N Break Vector Created page with "/uploads/Break Vector.png Converts a vector into three numbers. File:Screenshot_2022-02-15-07-01-13-30_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +481 N Break Rotation Created page with "/uploads/Break Rotation.png Converts a rotation into three numbers. File:Screenshot_2022-02-15-09-21-17-95_6c69499164362a0dbe2f1dfe7c62199a.jpg == Example == Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [Fanscript](https://play.fancade.com/5DFA8E0B24A5DA11)) File:break-rotation-invtrig.png Category:Bl..."
- 19:0719:07, 16 May 2024 diff hist +489 N Box Created page with "== Box == Basic template blocks used to create custom blocks. (Other blocks from decor and terrain too can be used for it instead.) File:box.jpg == Sphere == Similar to a box but with a slight difference, it has a more rounded or spherical Collider. File:sphere.jpg == Physics Variants == Box and Sphere both has a physics variants, the difference of physics ones to normal ones are they have a pre-applied physics to them. File:physics_block.jpg Cat..."
- 19:0719:07, 16 May 2024 diff hist +401 N Box Art Sensor Created page with "Executes the output only when generating the screenshot you see on the game's box. /uploads/Box Art Sensor.png == Note == If you are using a camera for the Box Art, make sure the box art sensor executes after any previous Set Camera scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art. File:Example01.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +226 N Axis Angle Created page with "/uploads/Axis Angle.png Outputs a rotation of some degrees around the vector input. File:Screenshot_2022-02-17-07-50-43-14_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +292 N Angular Spring Created page with "Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). /uploads/Angular Spring.png Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +156 N Angular Motor Created page with "Makes a constraint rotate. Use Force `0,0,0` to disable the motor again. /uploads/Angular Motor.png Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +703 N Angular Limits Created page with "Changes a constraint's angular limits. Set the lower limit higher than the upper limit for completely unlimited movement. Examples: * Lower 0,0,0 and Upper 180,0,0 allows the part to rotate up to 180 degrees (half of a full rotation) in one direction around the X axis (the right arrow when looking from the top down), similar to a lever * Lower 0,0,-360 and Upper 0,0,360 allows the part to rotate up to a full turn in both directions around the Z axis (the up arrow), simi..."
- 19:0719:07, 16 May 2024 diff hist +225 N Add Vectors Created page with "/uploads/Add Vectors.png Adds each vector component (X, Y, and Z value) individually. File:Screenshot_2022-02-15-06-25-43-52_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +214 N Add Numbers Created page with "/uploads/Add Numbers1.png Outputs the sum of the two input numbers. File:Screenshot_2022-02-15-06-35-52-14_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0719:07, 16 May 2024 diff hist +718 N Add Force Created page with "Adds a force and/or a torque to an object. /uploads/Add Force.png == Inputs == * Object: The object you want to apply force to. * Force: The force to apply to that object. * Apply at: Where on the object you want to apply the force, it's applied at the center of mass by default. * Torque: The rotational equivalent of a linear force, changing the object's rotational motion. == Notes == * A torque force applied on the first frame, or the sa..."
- 19:0719:07, 16 May 2024 diff hist +1,013 N Add Constraint Created page with "A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad. You probably only want to do this once, on Play. /uploads/Add Constraint.png == Notes == Have you ever heard of hydraulics and motors? If not then let me explain it to you and the connection of it in this script: Hydraulic and Motors are both type of motors that produces different move..."
- 19:0719:07, 16 May 2024 diff hist +552 N Accelerometer Created page with "Outputs the tilt direction of the device. File:Accelerometer1.png Outputs: * Direction: Outputs the tilt direction of the device. == Notes == * The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything. == Examples == The accelerometer by itself is jumpy and not very smooth at all, this can be fixed with the next script! [[File:]] Combined with the second script, you can make labyrinth-style..."
- 19:0719:07, 16 May 2024 diff hist +201 N AND Created page with "File:AND.png If both inputs are `True`, then it outputs `True`. Otherwise it outputs `False`. File:Screenshot_2022-02-14-07-24-58-75_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 17:4517:45, 16 May 2024 diff hist +21 Absolute No edit summary
15 May 2024
- 12:5812:58, 15 May 2024 diff hist −4 m 1024 No edit summary
- 12:5612:56, 15 May 2024 diff hist −3 m 1024 No edit summary
14 May 2024
- 18:1718:17, 14 May 2024 diff hist +21 Touch Sensor Add Blocks category
- 18:1518:15, 14 May 2024 diff hist +817 N Touch Sensor Created page with "{{Block |image=Touch_Sensor.png |type=s |input1={{Port|e|Before}} |output1={{Port|e|Touched}} |output2={{Port|n|Screen X}} |output3={{Port|n|Screen Y}} |output4={{Port|e|After}} }} Touch Sensor allows to get user input from screen touch or a mouse. == Settings == thumb|Touch Sensor settings The touch sensor has two settings, which can be changed by selecting the script and tapping the buttons that appear in the bottom right corner...."
- 18:0718:07, 14 May 2024 diff hist 0 N File:Touch Sensor settings.png No edit summary current
- 18:0018:00, 14 May 2024 diff hist 0 N File:Touch Sensor.png No edit summary current
- 10:5910:59, 14 May 2024 diff hist +1 m Template:Game No edit summary
- 10:5210:52, 14 May 2024 diff hist +16 1024 Add game infobox, improve formatting
- 10:4810:48, 14 May 2024 diff hist +357 N Template:Game Created page with "<includeonly>{{Infobox |title={{{title|{{PAGENAME}}}}} |image_url=https://fancade.com/images/{{{guid}}}.jpg |label1=Name |data1={{{title|{{PAGENAME}}}}} |label2=Author |data2={{{author}}} |label3=GUID |data3=[https://play.fancade.com/{{{guid}}} {{{guid}}}] }}</includeonly><noinclude> {{Game |guid=5C9791AF15FB9DF9 |title=1024 |author=Tzomby }} </noinclude>"
- 10:3610:36, 14 May 2024 diff hist +34 Template:Infobox No edit summary
13 May 2024
- 18:2718:27, 13 May 2024 diff hist −58 Template:Block No edit summary
- 18:2218:22, 13 May 2024 diff hist +13 Template:Port No edit summary
- 18:2118:21, 13 May 2024 diff hist −2 m MediaWiki:Common.css No edit summary
- 18:2018:20, 13 May 2024 diff hist +397 N Template:Port Created page with "<includeonly><span class="port-rectangle port-rectangle-{{ #switch:{{{1}}} |e=execution |n=number |v=vector |r=rotation |t=truth |o=object |c=constraint }}"></span> {{{2|{{ #switch:{{{1}}} |e=Execution |n=Number |v=Vector |r=Rotation |t=Truth |o=Object |c=Constraint }}}}}</includeonly><noinclude> * {{Port|n}} * {{Port|v|Position}} * {{Port|r}} * {{Port|t}} * {{Port|o}} * {{Port|c}} </noinclude>"
- 18:1918:19, 13 May 2024 diff hist +541 MediaWiki:Common.css No edit summary
- 17:3517:35, 13 May 2024 diff hist +35 Absolute No edit summary
- 17:3317:33, 13 May 2024 diff hist +842 N MediaWiki:Common.css Created page with ".infobox { width: 250px; background-color: #f9f9f9; border: 1px solid #a2a9b1; padding: 5px; font-size: 90%; line-height: 1.5em; float: right; margin: 0 0 1em 1em; } .infobox-title { font-size: 110%; font-weight: bold; text-align: center; background-color: #b0c4de; padding: 5px; border-bottom: 1px solid #a2a9b1; } .infobox-image { text-align: center; margin: 5px 0; } .infobox-caption { font-size: 90%; text-align: center; padding:..."
- 17:3117:31, 13 May 2024 diff hist +2,658 N Template:Infobox Created page with "<includeonly><div class="infobox"> <div class="infobox-title">{{{title|}}}</div> <div class="infobox-content">{{ #if:{{{image|}}}|<div class="infobox-image">[[File:{{{image}}}|250px|alt={{{image}}}]]</div>}}{{ #if:{{{caption|}}}|<div class="infobox-caption">{{{caption}}}</div>}}<table class="infobox-table">{{ #if:{{{header1|}}}|<tr class="infobox-header"><th colspan="2">{{{header1}}}</th></tr>}}{{ #if:{{{label1|}}}|<tr class="infobox-row"><td clas..."
- 17:3017:30, 13 May 2024 diff hist +947 N Template:Block Created page with "<includeonly>{{Infobox |title={{{title|{{PAGENAME}}}}} |image={{{image}}} |label1=Type |data1={{#switch:{{{type}}}|s=Script block|p=Physics|#default=Normal}} |label2=Collider |data2={{#switch:{{{collider}}}|b=Box|s=Sphere|#default=None}} |header3=Ports |label3={{#if:{{{input1|}}}|Inputs}} |data3=<ul>{{ #if:{{{input1|}}}|<li>{{{input1}}}</li>}}{{ #if:{{{input2|}}}|<li>{{{input2}}}</li>}}{{ #if:{{{input3|}}}|<li>{{{input3}}}</li>}}{{ #if:{{{input4|}}}|<li>{{{input4}}}</li>..."
6 May 2024
- 14:2514:25, 6 May 2024 diff hist +44 Absolute Add an image
- 14:2014:20, 6 May 2024 diff hist 0 N File:Absolute.png No edit summary
3 May 2024
- 19:2119:21, 3 May 2024 diff hist +110 N Absolute First page!