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  • |folder=values ...cks, only show in build mode (unless there are only comments and/or script blocks). ...
    415 bytes (70 words) - 14:34, 17 May 2024
  • |folder=Values Three numbers in one wire! You will commonly use this for X, Y, Z positions and directions. ...
    469 bytes (82 words) - 14:10, 3 June 2024
  • |folder=Math ...script will not function correctly on the first frame. To avoid incorrect values, use the block's output if the [[Current Frame]] is greater than 0. ...
    635 bytes (104 words) - 23:09, 14 January 2026
  • |folder=Values The values represent an angle in degrees, from 0 to 360, though you can use any value and it will loop aroun ...
    866 bytes (146 words) - 04:43, 21 May 2024
  • The '''Joystick''' and '''Button''' blocks add UI controls to the screen. In a game, there can be only up to 2 joysticks, 4 buttons, or when used in combination, 1 joystick and 2 buttons ''per frame''. ...
    3 KB (494 words) - 03:41, 15 June 2025
  • |folder=Templates ...lock that is only visible in the [[editor]] (unless only script blocks are in the level). It cannot be used as an object and doesn't have a [[collider]]. ...
    1 KB (224 words) - 10:13, 18 November 2025
  • |folder=values Displays the value given to the input, allowing you to see values of [[variables]] or results of scripts. ...
    3 KB (572 words) - 14:37, 23 August 2025
  • |folder=Physics E.g. passing <code>1, 0, 1</code> to the Position input will lock an object in the X/Z plane, and passing <code>0, 1, 0</code> to the Rotation input will ...
    834 bytes (130 words) - 14:24, 23 August 2025
  • |folder=Physics : In conjunction with the previous fact, this means that to make an object bounc ...
    956 bytes (148 words) - 14:23, 23 August 2025
  • |folder=Values ...the block, then tap the button right below the open inventory (+) button, in the bottom right corner. ...
    1 KB (188 words) - 13:55, 3 June 2024
  • |folder=Math Due to a technical issue, still to be fixed, the output lags by one frame. In other words, if you [[Set Camera]] on frame N, then this block's output wil ...
    1 KB (207 words) - 02:09, 6 August 2024
  • The '''editor''' is where the level's blocks are arranged and the logic is modified. It is available upon editing a level in [[Build]]. ...
    9 KB (1,297 words) - 14:42, 30 November 2025