|folder=Physics
Sets the direction in which any physics [[object]]s fall.
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286 bytes (43 words) - 00:23, 23 August 2025
|folder=physics
...sics-enabled object, velocity is compared to the point of origin (0, 0, 0) in the [[Distance]] block.
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455 bytes (64 words) - 00:46, 23 August 2025
|folder=Physics
E.g. passing <code>1, 0, 1</code> to the Position input will lock an object in the X/Z plane, and passing <code>0, 1, 0</code> to the Rotation input will
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834 bytes (130 words) - 14:24, 23 August 2025
|folder=Physics
Changes how much momentum a physics [[object]] loses when bouncing.
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956 bytes (148 words) - 14:23, 23 August 2025
|folder=physics
...s to an axis the [[object]] can rotate around (respectively: the top arrow in the [[editor]] (X), up-down (Y), and the right arrow (Z)).
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541 bytes (76 words) - 12:29, 29 July 2025
|folder=Objects
Make an object move in the direction its facing.
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656 bytes (102 words) - 14:19, 23 August 2025
|folder=physics
For examble, the rope bridges in [[Drive Mad]] are implemented using constraints.
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1 KB (186 words) - 19:17, 20 June 2024
|folder=physics
...,0,0 allows the part to rotate up to 180 degrees (half of a full rotation) in one direction around the X axis (the right arrow when looking from the top
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929 bytes (143 words) - 12:24, 29 July 2025
The '''editor''' is where the level's blocks are arranged and the logic is modified.
It is available upon editing a level in [[Build]].
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9 KB (1,297 words) - 14:42, 30 November 2025
|folder=control
...our, it is recommended to avoid using it for critical elements of the game in favor of other methods.
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2 KB (231 words) - 14:22, 23 August 2025