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  • |folder=Physics Sets the direction in which any physics [[object]]s fall. ...
    286 bytes (43 words) - 00:23, 23 August 2025
  • |folder=physics ...sics-enabled object, velocity is compared to the point of origin (0, 0, 0) in the [[Distance]] block. ...
    455 bytes (64 words) - 00:46, 23 August 2025
  • |folder=Physics E.g. passing <code>1, 0, 1</code> to the Position input will lock an object in the X/Z plane, and passing <code>0, 1, 0</code> to the Rotation input will ...
    834 bytes (130 words) - 14:24, 23 August 2025
  • |folder=Physics Changes how much momentum a physics [[object]] loses when bouncing. ...
    956 bytes (148 words) - 14:23, 23 August 2025
  • |folder=physics ...s to an axis the [[object]] can rotate around (respectively: the top arrow in the [[editor]] (X), up-down (Y), and the right arrow (Z)). ...
    541 bytes (76 words) - 12:29, 29 July 2025
  • |folder=Objects Make an object move in the direction its facing. ...
    656 bytes (102 words) - 14:19, 23 August 2025
  • |folder=physics For examble, the rope bridges in [[Drive Mad]] are implemented using constraints. ...
    1 KB (186 words) - 19:17, 20 June 2024
  • |folder=physics ...,0,0 allows the part to rotate up to 180 degrees (half of a full rotation) in one direction around the X axis (the right arrow when looking from the top ...
    929 bytes (143 words) - 12:24, 29 July 2025
  • The '''editor''' is where the level's blocks are arranged and the logic is modified. It is available upon editing a level in [[Build]]. ...
    9 KB (1,297 words) - 14:42, 30 November 2025
  • |folder=control ...our, it is recommended to avoid using it for critical elements of the game in favor of other methods. ...
    2 KB (231 words) - 14:22, 23 August 2025