|folder=objects
'''Only for copies, it does not destroy blocks placed manually in the editor!'''
...
323 bytes (46 words) - 14:11, 23 August 2025
|folder=Physics
Sets the direction in which any physics [[object]]s fall.
...
286 bytes (43 words) - 00:23, 23 August 2025
|folder=Physics
...e at which the object collided and multiplies it by the bounciness of both objects.
...
956 bytes (148 words) - 14:23, 23 August 2025
|image=Equal Objects.png
|folder=math
...
711 bytes (110 words) - 00:38, 23 August 2025
|folder=Objects
Make an object move in the direction its facing.
...
656 bytes (102 words) - 14:19, 23 August 2025
|folder=objects
...eometric center is calculated in terms of ''voxels'' instead of blocks, or in other words, the center of the most minimum rectangle that contains every '
...
726 bytes (110 words) - 11:43, 10 September 2025
|folder=control
* When colliding with multiple objects, only the most forceful collision will be reported.
...
2 KB (231 words) - 14:22, 23 August 2025
|folder=Objects
* Raycast won't detect an object that has been [[Create Object|created]] in the same frame. You have to wait 1 frame after creating an object for Rayca
...
2 KB (351 words) - 14:31, 23 August 2025
|folder=physics
For examble, the rope bridges in [[Drive Mad]] are implemented using constraints.
...
1 KB (186 words) - 19:17, 20 June 2024
|folder=objects
...object occupies in the level editor, '''not''' the actual number of filled-in voxels.
...
1 KB (184 words) - 14:25, 23 August 2025
The '''editor''' is where the level's blocks are arranged and the logic is modified.
It is available upon editing a level in [[Build]].
...
9 KB (1,297 words) - 14:42, 30 November 2025
|folder=values
There are 5 different inspect blocks, each one for a different type of value.
...
3 KB (572 words) - 14:37, 23 August 2025