Search results

  • |folder=objects '''Only for copies, it does not destroy blocks placed manually in the editor!''' ...
    323 bytes (46 words) - 14:11, 23 August 2025
  • |folder=Physics Sets the direction in which any physics [[object]]s fall. ...
    286 bytes (43 words) - 00:23, 23 August 2025
  • |folder=Physics ...e at which the object collided and multiplies it by the bounciness of both objects. ...
    956 bytes (148 words) - 14:23, 23 August 2025
  • |image=Equal Objects.png |folder=math ...
    711 bytes (110 words) - 00:38, 23 August 2025
  • |folder=Objects Make an object move in the direction its facing. ...
    656 bytes (102 words) - 14:19, 23 August 2025
  • |folder=objects ...eometric center is calculated in terms of ''voxels'' instead of blocks, or in other words, the center of the most minimum rectangle that contains every ' ...
    726 bytes (110 words) - 11:43, 10 September 2025
  • |folder=control * When colliding with multiple objects, only the most forceful collision will be reported. ...
    2 KB (231 words) - 14:22, 23 August 2025
  • |folder=Objects * Raycast won't detect an object that has been [[Create Object|created]] in the same frame. You have to wait 1 frame after creating an object for Rayca ...
    2 KB (351 words) - 14:31, 23 August 2025
  • |folder=physics For examble, the rope bridges in [[Drive Mad]] are implemented using constraints. ...
    1 KB (186 words) - 19:17, 20 June 2024
  • |folder=objects ...object occupies in the level editor, '''not''' the actual number of filled-in voxels. ...
    1 KB (184 words) - 14:25, 23 August 2025
  • The '''editor''' is where the level's blocks are arranged and the logic is modified. It is available upon editing a level in [[Build]]. ...
    9 KB (1,297 words) - 14:42, 30 November 2025
  • |folder=values There are 5 different inspect blocks, each one for a different type of value. ...
    3 KB (572 words) - 14:37, 23 August 2025