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  • |folder=values <u>They are not designed to communicate with the players of your game.</u> ...
    415 bytes (70 words) - 14:34, 17 May 2024
  • |folder=game ...second, so you can divide the output of frame by 60 and you'll get a timer in seconds. ...
    325 bytes (52 words) - 15:08, 17 May 2024
  • |folder=Game Changes the direction that light falls onto your blocks. ...
    708 bytes (113 words) - 13:11, 27 May 2024
  • |folder=Game Outputs the width and height of the screen in pixels. ...
    243 bytes (36 words) - 04:35, 21 May 2024
  • |folder=control Executes the output only when generating the screenshot you see on the game's [[Box Art]]. ...
    531 bytes (86 words) - 20:11, 25 July 2024
  • |folder=game * When the accelerometer is used in a calculation, [[Lock screen orientation|the screen orientation locks]]. ...
    712 bytes (101 words) - 13:53, 21 June 2025
  • |folder=Game Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. ...
    2 KB (237 words) - 16:33, 21 May 2024
  • ...page lists the short, common questions asked when scripting or building a game. ...mes, graphics may slow down (from a tiny amount to noticeable lag) but the game will still execute scripts at 60 frames per second. ...
    5 KB (812 words) - 12:46, 13 June 2025
  • The '''Joystick''' and '''Button''' blocks add UI controls to the screen. In a game, there can be only up to 2 joysticks, 4 buttons, or when used in combination, 1 joystick and 2 buttons ''per frame''. ...
    3 KB (494 words) - 03:41, 15 June 2025
  • |folder=physics For examble, the rope bridges in [[Drive Mad]] are implemented using constraints. ...
    1 KB (186 words) - 19:17, 20 June 2024
  • |folder=Physics * To calculate the force applied when bouncing, the game takes the force at which the object collided and multiplies it by the bounc ...
    956 bytes (148 words) - 14:23, 23 August 2025
  • |folder=Game ...nts). If it is better, the old personal best is completely discarded. Time in seconds is also compared to points. ...
    1 KB (215 words) - 09:10, 16 June 2025
  • |folder=Game ...ripts have executed, the losing animation follows with no delay, displayed in the block as "Instant". The delay can be changed by pressing the button on ...
    787 bytes (130 words) - 15:51, 15 December 2025
  • |folder=values There are 5 different inspect blocks, each one for a different type of value. ...
    3 KB (572 words) - 14:37, 23 August 2025
  • The '''editor''' is where the level's blocks are arranged and the logic is modified. It is available upon editing a level in [[Build]]. ...
    9 KB (1,297 words) - 14:42, 30 November 2025
  • |folder=control ...our, it is recommended to avoid using it for critical elements of the game in favor of other methods. ...
    2 KB (231 words) - 14:22, 23 August 2025
  • |folder=Game ...dding a shop to the game which is only accessible when you win or lose the game. ...
    2 KB (413 words) - 17:13, 28 June 2024