All public logs
Combined display of all available logs of Fancade Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 11:23, 17 May 2024 Osmo talk contribs created page File:Ceiling example.jpg
- 11:23, 17 May 2024 Osmo talk contribs uploaded File:Ceiling example.jpg
- 11:19, 17 May 2024 Osmo talk contribs created page File:Break Vector example.jpg
- 11:19, 17 May 2024 Osmo talk contribs uploaded File:Break Vector example.jpg
- 11:13, 17 May 2024 Osmo talk contribs created page File:Break Rotation example.jpg
- 11:13, 17 May 2024 Osmo talk contribs uploaded File:Break Rotation example.jpg
- 21:29, 16 May 2024 Osmo talk contribs created page File:Axis Angle example.jpg
- 21:29, 16 May 2024 Osmo talk contribs uploaded File:Axis Angle example.jpg
- 21:07, 16 May 2024 Osmo talk contribs created page File:AND example.jpg
- 21:07, 16 May 2024 Osmo talk contribs uploaded File:AND example.jpg
- 21:02, 16 May 2024 Osmo talk contribs created page File:Add Vectors example.jpg
- 21:02, 16 May 2024 Osmo talk contribs uploaded File:Add Vectors example.jpg
- 20:58, 16 May 2024 Osmo talk contribs created page File:Add Numbers example.jpg
- 20:58, 16 May 2024 Osmo talk contribs uploaded File:Add Numbers example.jpg
- 20:14, 16 May 2024 Osmo talk contribs created page File:Accelerometer LERP.jpg
- 20:14, 16 May 2024 Osmo talk contribs uploaded File:Accelerometer LERP.jpg
- 20:12, 16 May 2024 Osmo talk contribs created page File:Accelerometer.png
- 20:12, 16 May 2024 Osmo talk contribs uploaded File:Accelerometer.png Tags: Mobile edit Mobile web edit
- 19:25, 16 May 2024 Nikitaivanov talk contribs created page Template:Value (Redirected page to Template:Port) Tag: New redirect
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page World To Screen (Created page with "Given a world coordinate, outputs its screen coordinates. /uploads/World To Screen.png = Notes = Due to a technical issue, still to be fixed, the output lags by one frame. I.e. if you Set Camera on frame N, then this block's output will change on frame N+1. Because of this bug, the script will not work on the first frame. To avoid incorrect values, use the block's output if the Current Frame is greater than 0. Category:Block...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Win (Created page with "Makes the player win when executed. File:Win1.png == Settings == File:winbutton.png When pressed a new menu will open up: File:instantbutton.png This will add a delay to the win animation, if you press the arrows you can increase the delay by 1 frame up to a maximum of 120 frames or 2 seconds. == Related == Lose Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Volume Pitch (Created page with "Sets volume and pitch-shifts a playing sound. /uploads/Volume Pitch.png Inputs: * Channel: the channel that Play Sound outputs. * Volume: ranges from 0 to 1 (inclusive). * Pitch: ranges from 0 to 4 (inclusive). Often used to change the properties of a looping sound. == Related == * Play Sound * Stop Sound Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Vector (Created page with "Three numbers in one wire! You will use this for X,Y,Z positions and directions. File:Vector1.png A vector is a point in 3D space and it's defined by 3 values: x, y, and z, and as shown in the image above, the block has 3 numbers, the first one is for X, the second is for Y, and the third is for Z. == Related == * Number * Rotation * Truth (True & False) Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Truth (True & False) (Created page with "File:True1.png File:False1.png Outputs `True` or `False` respectively. == Notes == On most of the blocks where one of the inputs take Truth, the default is `False`. The only exception, and the time where you would you use `False` are the Truth versions of Set Variable and Set Reference. == Related == * Number * Vector * Rotation Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Swipe Sensor (Created page with "Executes the output when user performs a swipe gesture. Also, outputs the swipe direction. /uploads/Swipe Sensor.png == Notes == * The Swipe Sensor is easy to use, but limited. The swipe direction is always a cardinal direction in the X/Z plane. If you need more, script your own swipe sensor using the Touch Sensor. * If the player holds the finger after swiping, it only outputs the signals every 15 ticks. Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Subtract Vectors (Created page with "Subtracts each vector component individually. /uploads/Subtract Vectors.png File:vectorSubs.png So you get: * x-x = 5 - 3 * y-y = 9 - 1 * z-y = 12- 4 Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Subtract Numbers (Created page with "/uploads/Subtract Numbers.png Subtracts the second input number from the first input number. File:Screenshot_2022-02-16-17-01-11-17_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Stop Sound (Created page with "Stops a sound at a given channel. File:Stop_Sound.png Inputs: * Channel: the channel that Play Sound outputs. This is the only way to stop a sound played in a loop. == Related == * Play Sound * Volume Pitch Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Sin (Created page with "Compute sine of an angle in degrees. File:Sin1.png == Input/Ouput == Sine outputs value between 1 and -1 depending on the given value to it which scales from angular (0°–360°), though values outside this range work as well. == Notes == Additionally, there are only 4 certain points where you can get a whole number: * 0°/360° = 0 * 90° = 1 * 180° = 0 * 270° = -1 To understand better search for "[https://www.google.com/search?q=trigonometric+functions|Trig...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Visible (Created page with "Shows or hides an object. File:Set_Visible.png = Example = File:False_example.png The brick will disappear from the level on Play. = Notes = * Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this. * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. * When the object is...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Velocity (Created page with "/uploads/Set Velocity.png Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second). Inputs: * Object: The object to be modified. * Velocity: the velocity to be set with. * Spin: the angular velocity to be set with. == Notes == This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so. =...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Variable (Created page with "Stores the input value into a variable. Think of a variable as a container with a nametag that can only store one value at a time. If you were to set another value to a variable, it will overwrite the previous value of that variable. File:Set_Variable1.png You can get/output the value from a variable with the same name using the Get Variable block. File:Screenshot_2021_1022_011555_com.martinmagni.fancade.png == Global variables == Let's say you have a sc...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Score (Created page with "Sets the score and/or coins. File:scoreimg.png * In Fancade 1.6, a second input is made available to set the amount of Coins the player can get playing a game. There is a setting that determines which score to consider as better one. * Most Points: the more points the better * Fewest Points: the less points the better You also can provide time score, just make sure that the input is a total amount of seconds and you selected one of these options: * Fastest...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Reference (Created page with "/uploads/Set Reference.png Like Set Variable, but with an additional input for the variable to store the value in. This enables you to store a variable in a List Element, or make custom script blocks that modify variables. Inputs: * Variable: the variable to be modified. This can be connected to the output of List Element to set the respective index of the variable. * Value: the new value given to the variable. == Example == You can find...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Position (Created page with "Sets the position and rotation of a given object. /uploads/Set Position.png Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Mass (Created page with "Change the weight of a physics object. /uploads/Set Mass.png If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider. Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Locked (Created page with "Restricts a physical object's movement. 0 means completely locked and 1 means free-to-move. E.g. passing `1,0,1` to the Position input will lock an object in the X/Z plane, and passing `0,0,1` to the Rotation input will only allow it to rotate around the Z axis. /uploads/Set Locked.png It is a force multiplier, so any values can be used. Using numbers such as `0.5,0.5,0.5` will make the object react to physics 50% less than normal. Negati...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Light (Created page with "Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.) /uploads/Set Light.png == Tip of the day, by Potato Chan == If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: 1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.) 2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Gravity (Created page with "Sets the direction in which any physics objects falls. (Gravity defaults to 0,-9.8,0 if not set.) /uploads/Set Gravity.png Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Friction (Created page with "Changes the friction of a physics object. /uploads/Set Friction.png The default friction of an object is 0.5 Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Camera (Created page with "Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. /uploads/Set Camera.png === Inputs === * Position: The coordinate of the camera's *focus* (defaults to the center of the world) * Rotation: The camera angle (defaults to a [true isometric](https://en.wikipedia.org/wiki/Isometric_video_game_graphics) view of 35.264,45,0) * Range: This value depends on the mode of the...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Set Bounciness (Created page with "Changes how much momentum a physics object looses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce. * Note that a bounciness higher than 1 will increase the velocity of the physics object each bounce. You must also set bounciness to the object you want it to bounce from. /uploads/Set Bounciness.png Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Script Block (Created page with "A block that is only visible on editor (unless only scripting blocks are in the level), it cannot be set as an object and doesn't have a Collider. File:script_block.jpg Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Screen To World (Created page with "Given a screen coordinate, outputs the start and end points of a line going through that point (2 and 400 units away from the camera, respectively). That might sound weird, but usually you'll just wire those points into a Raycast to find the object the user tapped! /uploads/Screen To World.png = Notes = Due to a technical issue, still to be fixed, the output lags by one frame. I.e. if you Set Camera on frame N, then this block's...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Screen Size (Created page with "Outputs the width(x) and height(y) of the screen in pixels. /uploads/Screen Size.png Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Scale (Created page with "File:Scale1.png Multiplies each vector component by the input number. File:Screenshot_2022-02-16-17-08-27-04_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Round (Created page with "File:Round1.png Rounds a number to the closest integer. File:Screenshot_2022-02-16-16-56-54-96_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks ")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Rotation (Created page with "Similar to Vector, but for rotations instead of a position. The values represent an angle from 0 to 360, though you can use any value and it will loop around, so 361 will be the same as just using a 1. File:Rotation1.png It can be used to set the rotation of a block, angle of the camera, to rotate a vector, among other things. Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Rotate (Created page with "Rotates vector by a rotation. File:Rotate.png == Example == You can move a block to the direction that it's facing. Since the arrow is facing up by default, the velocity of the arrow should be upwards (0, 0, 0.1). To get the velocity of the block if it's not facing up, we can rotate the velocity (0, 0, 0.1) by the block's rotation. To move the block, we just add the block's position and the velocity and set that to the block's new position. File:Screenshot_202...")
- 19:08, 16 May 2024 Nikitaivanov talk contribs created page Raycast (Created page with "File:Raycast1.png Traces a line between two points and outputs True if the line hits anything, the position of intersection, and the object it hit. (Think of it as a laser, you stand in the starting position and shoot a laser to the end position.) Inputs: * From: the start of the line. * To: the end of the line. Outputs: * Hit?: Returns whether the line hits an object. * Hit Pos: The point where the object is detected, or [0, 0, 0] if it...")