User contributions for Nikitaivanov
A user with 530 edits. Account created on 29 April 2024.
17 May 2024
- 20:0120:01, 17 May 2024 diff hist +28 N File:OR.png == Summary == Importing file current Tag: Server-side upload
- 18:2018:20, 17 May 2024 diff hist −16 Axis Angle No edit summary current
- 18:1918:19, 17 May 2024 diff hist +9 Angular Spring No edit summary
- 18:1818:18, 17 May 2024 diff hist +1 Angular Motor No edit summary
- 18:1818:18, 17 May 2024 diff hist +6 m Angular Limits No edit summary
- 18:1718:17, 17 May 2024 diff hist 0 Angular Limits No edit summary
- 18:1618:16, 17 May 2024 diff hist −44 AND No edit summary
- 18:1318:13, 17 May 2024 diff hist −16 Add Vectors No edit summary
- 18:1118:11, 17 May 2024 diff hist −23 Add Numbers No edit summary
- 18:0118:01, 17 May 2024 diff hist +6 Add Force No edit summary
- 17:5517:55, 17 May 2024 diff hist +29 Add Constraint No edit summary
- 17:4817:48, 17 May 2024 diff hist +50 Category:Blocks No edit summary
- 17:4717:47, 17 May 2024 diff hist 0 N Category:Blocks Created blank page
- 17:4517:45, 17 May 2024 diff hist 0 m MediaWiki:Common.css No edit summary
- 17:4117:41, 17 May 2024 diff hist −16 Accelerometer Use image template
- 17:3817:38, 17 May 2024 diff hist −7 MediaWiki:Mobile.css No edit summary
- 17:3817:38, 17 May 2024 diff hist −7 Template:Image No edit summary current
- 17:3817:38, 17 May 2024 diff hist +5 Template:Image Undo revision 189 by Nikitaivanov (talk) Tag: Undo
- 17:3717:37, 17 May 2024 diff hist −5 Template:Image Test Tag: Reverted
- 17:3617:36, 17 May 2024 diff hist +59 m MediaWiki:Common.css No edit summary
- 17:3617:36, 17 May 2024 diff hist +1,467 MediaWiki:Mobile.css No edit summary
- 14:4514:45, 17 May 2024 diff hist +118 N MediaWiki:Mobile.css Created page with "figure.image-mobile { margin: 0 auto; display: table; border-collapse: collapse; clear: none; float: none; }"
- 14:4414:44, 17 May 2024 diff hist −120 MediaWiki:Common.css Undo revision 170 by Nikitaivanov (talk) Tag: Undo
- 14:4314:43, 17 May 2024 diff hist +175 N Template:Image Created page with "<includeonly>[[File:{{{1}}}|none|frameless|class=image-mobile|alt={{{2|{{{1}}}}}}]]</includeonly><noinclude> {{Image|Accelerometer LERP.jpg|Smooth accelerometer}} </noinclude>"
- 13:5513:55, 17 May 2024 diff hist +120 MediaWiki:Common.css No edit summary Tag: Reverted
- 10:1010:10, 17 May 2024 diff hist +2 m Accelerometer Fix source code formatting
16 May 2024
- 19:2519:25, 16 May 2024 diff hist +27 N Template:Value Redirected page to Template:Port current Tag: New redirect
- 19:0819:08, 16 May 2024 diff hist +478 N World To Screen Created page with "Given a world coordinate, outputs its screen coordinates. /uploads/World To Screen.png = Notes = Due to a technical issue, still to be fixed, the output lags by one frame. I.e. if you Set Camera on frame N, then this block's output will change on frame N+1. Because of this bug, the script will not work on the first frame. To avoid incorrect values, use the block's output if the Current Frame is greater than 0. Category:Block..."
- 19:0819:08, 16 May 2024 diff hist +358 N Win Created page with "Makes the player win when executed. File:Win1.png == Settings == File:winbutton.png When pressed a new menu will open up: File:instantbutton.png This will add a delay to the win animation, if you press the arrows you can increase the delay by 1 frame up to a maximum of 120 frames or 2 seconds. == Related == Lose Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +377 N Volume Pitch Created page with "Sets volume and pitch-shifts a playing sound. /uploads/Volume Pitch.png Inputs: * Channel: the channel that Play Sound outputs. * Volume: ranges from 0 to 1 (inclusive). * Pitch: ranges from 0 to 4 (inclusive). Often used to change the properties of a looping sound. == Related == * Play Sound * Stop Sound Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +398 N Vector Created page with "Three numbers in one wire! You will use this for X,Y,Z positions and directions. File:Vector1.png A vector is a point in 3D space and it's defined by 3 values: x, y, and z, and as shown in the image above, the block has 3 numbers, the first one is for X, the second is for Y, and the third is for Z. == Related == * Number * Rotation * Truth (True & False) Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +384 N Truth (True & False) Created page with "File:True1.png File:False1.png Outputs `True` or `False` respectively. == Notes == On most of the blocks where one of the inputs take Truth, the default is `False`. The only exception, and the time where you would you use `False` are the Truth versions of Set Variable and Set Reference. == Related == * Number * Vector * Rotation Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +453 N Swipe Sensor Created page with "Executes the output when user performs a swipe gesture. Also, outputs the swipe direction. /uploads/Swipe Sensor.png == Notes == * The Swipe Sensor is easy to use, but limited. The swipe direction is always a cardinal direction in the X/Z plane. If you need more, script your own swipe sensor using the Touch Sensor. * If the player holds the finger after swiping, it only outputs the signals every 15 ticks. Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +219 N Subtract Vectors Created page with "Subtracts each vector component individually. /uploads/Subtract Vectors.png File:vectorSubs.png So you get: * x-x = 5 - 3 * y-y = 9 - 1 * z-y = 12- 4 Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +237 N Subtract Numbers Created page with "/uploads/Subtract Numbers.png Subtracts the second input number from the first input number. File:Screenshot_2022-02-16-17-01-11-17_6c69499164362a0dbe2f1dfe7c62199a.jpg Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +249 N Stop Sound Created page with "Stops a sound at a given channel. File:Stop_Sound.png Inputs: * Channel: the channel that Play Sound outputs. This is the only way to stop a sound played in a loop. == Related == * Play Sound * Volume Pitch Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +1,129 N Sin Created page with "Compute sine of an angle in degrees. File:Sin1.png == Input/Ouput == Sine outputs value between 1 and -1 depending on the given value to it which scales from angular (0°–360°), though values outside this range work as well. == Notes == Additionally, there are only 4 certain points where you can get a whole number: * 0°/360° = 0 * 90° = 1 * 180° = 0 * 270° = -1 To understand better search for "[https://www.google.com/search?q=trigonometric+functions|Trig..."
- 19:0819:08, 16 May 2024 diff hist +575 N Set Visible Created page with "Shows or hides an object. File:Set_Visible.png = Example = File:False_example.png The brick will disappear from the level on Play. = Notes = * Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this. * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. * When the object is..."
- 19:0819:08, 16 May 2024 diff hist +672 N Set Velocity Created page with "/uploads/Set Velocity.png Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second). Inputs: * Object: The object to be modified. * Velocity: the velocity to be set with. * Spin: the angular velocity to be set with. == Notes == This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so. =..."
- 19:0819:08, 16 May 2024 diff hist +2,362 N Set Variable Created page with "Stores the input value into a variable. Think of a variable as a container with a nametag that can only store one value at a time. If you were to set another value to a variable, it will overwrite the previous value of that variable. File:Set_Variable1.png You can get/output the value from a variable with the same name using the Get Variable block. File:Screenshot_2021_1022_011555_com.martinmagni.fancade.png == Global variables == Let's say you have a sc..."
- 19:0819:08, 16 May 2024 diff hist +1,188 N Set Score Created page with "Sets the score and/or coins. File:scoreimg.png * In Fancade 1.6, a second input is made available to set the amount of Coins the player can get playing a game. There is a setting that determines which score to consider as better one. * Most Points: the more points the better * Fewest Points: the less points the better You also can provide time score, just make sure that the input is a total amount of seconds and you selected one of these options: * Fastest..."
- 19:0819:08, 16 May 2024 diff hist +1,198 N Set Reference Created page with "/uploads/Set Reference.png Like Set Variable, but with an additional input for the variable to store the value in. This enables you to store a variable in a List Element, or make custom script blocks that modify variables. Inputs: * Variable: the variable to be modified. This can be connected to the output of List Element to set the respective index of the variable. * Value: the new value given to the variable. == Example == You can find..."
- 19:0819:08, 16 May 2024 diff hist +131 N Set Position Created page with "Sets the position and rotation of a given object. /uploads/Set Position.png Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +220 N Set Mass Created page with "Change the weight of a physics object. /uploads/Set Mass.png If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider. Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +564 N Set Locked Created page with "Restricts a physical object's movement. 0 means completely locked and 1 means free-to-move. E.g. passing `1,0,1` to the Position input will lock an object in the X/Z plane, and passing `0,0,1` to the Rotation input will only allow it to rotate around the Z axis. /uploads/Set Locked.png It is a force multiplier, so any values can be used. Using numbers such as `0.5,0.5,0.5` will make the object react to physics 50% less than normal. Negati..."
- 19:0819:08, 16 May 2024 diff hist +611 N Set Light Created page with "Changes the direction that light falls onto your blocks. (Ignore the Position input, it's not currently used for anything.) /uploads/Set Light.png == Tip of the day, by Potato Chan == If your game is in a top-down view that doesn't need shadows, there are 2 ways to remove them: 1. Set the light angle to the same as the camera angle. (There is some weird shadow bleed.) 2. Set Camera with a very high Y if your game is top-down; otherwise, move it opposite..."
- 19:0819:08, 16 May 2024 diff hist +161 N Set Gravity Created page with "Sets the direction in which any physics objects falls. (Gravity defaults to 0,-9.8,0 if not set.) /uploads/Set Gravity.png Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +148 N Set Friction Created page with "Changes the friction of a physics object. /uploads/Set Friction.png The default friction of an object is 0.5 Category:Blocks "
- 19:0819:08, 16 May 2024 diff hist +1,517 N Set Camera Created page with "Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. /uploads/Set Camera.png === Inputs === * Position: The coordinate of the camera's *focus* (defaults to the center of the world) * Rotation: The camera angle (defaults to a [true isometric](https://en.wikipedia.org/wiki/Isometric_video_game_graphics) view of 35.264,45,0) * Range: This value depends on the mode of the..."
- 19:0819:08, 16 May 2024 diff hist +359 N Set Bounciness Created page with "Changes how much momentum a physics object looses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce. * Note that a bounciness higher than 1 will increase the velocity of the physics object each bounce. You must also set bounciness to the object you want it to bounce from. /uploads/Set Bounciness.png Category:Blocks "