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The '''editor''' is where the level's blocks are arranged and the logic is modified. | The '''editor''' is where the level's blocks are arranged and the logic is modified. | ||
It is available upon editing a level in [[Build]]. | It is available upon editing a level in [[Build]]. | ||
The easiest way to edit a game without the tedium of scripting | The easiest way to edit a game without the tedium of scripting is through use of [[Kit]]s. | ||
There are two modes: '''edit mode''' (or '''build mode'''), and '''play mode'''. | There are two modes: '''edit mode''' (or '''build mode'''), and '''play mode'''. | ||
Edit mode allows to move, place and remove blocks, as well as creating custom blocks and deciding game execution using wires. | Edit mode allows to move, place and remove blocks, as well as creating custom blocks and deciding game execution using wires. | ||
In this mode, two arrows are visible at the origin point ` | In this mode, two arrows are visible at the origin point `<code>0, 0, 0)</code>, found at the most southwest part of the world (in top-down view). | ||
The arrow to the right is called the X axis, while the other arrow is called the Z axis. The remaining axis representing height, Y, is not shown, but is perpendicular to the two axes. | The arrow to the right is called the X axis, while the other arrow is called the Z axis. The remaining axis representing height, Y, is not shown, but is perpendicular to the two axes. | ||
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To create a custom block, tap the pencil button on a built-in block or a custom block from a folder of a game name by scrolling below. | To create a custom block, tap the pencil button on a built-in block or a custom block from a folder of a game name by scrolling below. | ||
Fancade will prompt again for confirmation. | |||
From thereon, there is a [[color palette]], and five buttons: | From thereon, there is a [[color palette]], and five buttons: | ||
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Below these buttons is an undo, redo, and OK button. | Below these buttons is an undo, redo, and OK button. | ||
Edit a custom block by tapping the pencil button again. | |||
It will not confirm in this case. | |||
To delete a custom block, remove every instances of the block, which may or may not be across multiple levels, so that when the last block is removed, an 'X' button with a red background appears beside the remove button. | |||
Drag the block in this location to delete it. | |||
There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. | |||
In a nutshell, the number of levels, as well as how many blocks each unique custom block occupies cannot reach 256. | |||
== Inventory == | == Inventory == |