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There are two modes: '''edit mode''' (or '''build mode'''), and '''play mode'''.
There are two modes: '''edit mode''' (or '''build mode'''), and '''play mode'''.
Edit mode allows to move, place and remove blocks, as well as creating custom blocks and deciding game execution using wires.
Edit mode allows to move, place and remove blocks, as well as creating custom blocks and deciding game execution using wires.
In this mode, two arrows are visible at the origin point `<code>0, 0, 0)</code>, found at the most southwest part of the world (in top-down view).
In this mode, two arrows are visible at the origin point <code>(0, 0, 0)</code>, found at the most southwest part of the world (in top-down view).
The arrow to the right is called the X axis, while the other arrow is called the Z axis. The remaining axis representing height, Y, is not shown, but is perpendicular to the two axes.
The arrow to the right is called the X axis, while the other arrow is called the Z axis. The remaining axis representing height, Y, is not shown, but is perpendicular to the two axes.


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There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game.
There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game.
In a nutshell, the number of levels, as well as how many blocks each unique custom block occupies cannot reach 256.
In a nutshell, the number of levels, in addition to how many blocks each custom block in inventory occupies cannot reach 256.


== Inventory ==
== Inventory ==
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=== Physics ===
=== Physics ===


Scripts for physics-based objects and manipulation. The game's physics engine uses Buller Physics.
Scripts for physics-based objects and manipulation.
The game's physics engine uses Bullet Physics.


* [[Add Force]]
* [[Add Force]]