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There are two modes: '''edit mode''' (or '''build mode'''), and '''play mode'''. | There are two modes: '''edit mode''' (or '''build mode'''), and '''play mode'''. | ||
Edit mode allows to move, place and remove blocks, as well as creating custom blocks and deciding game execution using wires. | Edit mode allows to move, place and remove blocks, as well as creating custom blocks and deciding game execution using wires. | ||
In this mode, two arrows are visible at the origin point | In this mode, two arrows are visible at the origin point <code>(0, 0, 0)</code>, found at the most southwest part of the world (in top-down view). | ||
The arrow to the right is called the X axis, while the other arrow is called the Z axis. The remaining axis representing height, Y, is not shown, but is perpendicular to the two axes. | The arrow to the right is called the X axis, while the other arrow is called the Z axis. The remaining axis representing height, Y, is not shown, but is perpendicular to the two axes. | ||
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There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. | There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. | ||
In a nutshell, the number of levels, | In a nutshell, the number of levels, in addition to how many blocks each custom block in inventory occupies cannot reach 256. | ||
== Inventory == | == Inventory == | ||
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=== Physics === | === Physics === | ||
Scripts for physics-based objects and manipulation. The game's physics engine uses | Scripts for physics-based objects and manipulation. | ||
The game's physics engine uses Bullet Physics. | |||
* [[Add Force]] | * [[Add Force]] |