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An object's [[collider]] depends on the glue and the mode set. | An object's [[collider]] depends on the glue and the mode set. | ||
To change the property and collision type, press the gear button beside the name of the | To change the property and collision type, press the gear button beside the name of the custom block. | ||
There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. | There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. |